namespace DataAccessLayer
{
    public struct EditorStartData
    {
        public GameData GameData;
        public string[] ProtagonistSprites;
        public string[] BulletSprites;
        public string[] AnomalySprites;
        public string[] FontFiles;
        public string[] SoundFiles;
        public string[] LevelBackgrounds;
        public string[] MenuBackgrounds;
        public string[] EnemySprites;
        public string[] MinibossSprites;
        public string[] BossSprites;
        public string[] FighterPodSprites;
    }
}